@charset "UTF-8";

/* SpryValidationTextField.css - version 0.4 - Spry Pre-Release 1.6.1 */

/* Copyright (c) 2006. Adobe Systems Incorporated. All rights reserved. */

/* These are the classes applied on the error messages
 * which prevent them from being displayed by default.
 */ 
.textfieldRequiredMsg, 
.textfieldInvalidFormatMsg, 
.textfieldMinValueMsg,
.textfieldMaxValueMsg,
.textfieldMinCharsMsg,
.textfieldMaxCharsMsg,
.textfieldValidMsg {
	display: none;
}

/* The next three group selectors control the way the core element (INPUT) looks like when the widget is in one of the states: * focus, required / invalid / minValue / maxValue / minChars / maxChars , valid 
 * There are two selectors for each state, to cover the two main usecases for the widget:
 * - the widget id is placed on the top level container for the INPUT
 * - the widget id is placed on the INPUT element itself (there are no error messages)
 */
 
 /* When the widget is in the valid state the INPUT has a green background applied on it. */
.textfieldValidState input, input.textfieldValidState {
	color: #60702a;
	border: 1px solid #a8b470;
	background-color:#f2f7cc;
}

/* When the widget is in an invalid state the INPUT has a red background applied on it. */
input.textfieldRequiredState, .textfieldRequiredState input, 
input.textfieldInvalidFormatState, .textfieldInvalidFormatState input, 
input.textfieldMinValueState, .textfieldMinValueState input, 
input.textfieldMaxValueState, .textfieldMaxValueState input, 
input.textfieldMinCharsState, .textfieldMinCharsState input, 
input.textfieldMaxCharsState, .textfieldMaxCharsState input {
	color: #b43c3c;
	border: 1px solid #d69184;
	background-color:#fde3d9;
}

/* When the widget has received focus, the INPUT has a yellow background applied on it. */
.textfieldFocusState input, input.textfieldFocusState {}

/* This class applies only for a short period of time and changes the way the text in the textbox looks like.
 * It applies only when the widget has character masking enabled and the user tries to type in an invalid character.
 */
.textfieldFlashText input, input.textfieldFlashText {}

/* When the widget has the hint message on, the hint text can be styled differently than the user typed text. */
.textfieldHintState input, input.textfieldHintState {}

